XCOM 2
Buildable Hunter Weapons
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Update: 18 mei 2017 om 18:54

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Update: 18 mei 2017 om 18:28

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Update: 10 mrt 2017 om 18:27

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Update: 18 feb 2017 om 21:00

Hopefully fixed the issue with techs for LW2.

Update: 18 feb 2017 om 21:00

Update: 18 feb 2017 om 21:00

Update: 28 jan 2017 om 11:07

Reverted previous update

Update: 28 jan 2017 om 10:23

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Update: 23 jan 2017 om 13:16

Weapons should now show to be available in the build items menu after researching the correct tech.

Update: 19 jan 2017 om 18:01

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)