XCOM 2
Buildable Hunter Weapons
Показване на 1 — 10 от 21 постъпления
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Обновление: 18 май 2017 в 18:54

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Обновление: 18 май 2017 в 18:28

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Обновление: 10 март 2017 в 18:27

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Обновление: 18 февр. 2017 в 21:00

Hopefully fixed the issue with techs for LW2.

Обновление: 18 февр. 2017 в 21:00

Обновление: 18 февр. 2017 в 21:00

Обновление: 28 ян. 2017 в 11:07

Reverted previous update

Обновление: 28 ян. 2017 в 10:23

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Обновление: 23 ян. 2017 в 13:16

Weapons should now show to be available in the build items menu after researching the correct tech.

Обновление: 19 ян. 2017 в 18:01

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)