XCOM 2
Buildable Hunter Weapons
กำลังแสดง 1-10 จาก 21 รายการ
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อัปเดต: 18 พ.ค. 2017 @ 6: 54pm

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

อัปเดต: 18 พ.ค. 2017 @ 6: 28pm

Fixed bug where weapons would require all techs researched in order to appear in engineering.

อัปเดต: 10 มี.ค. 2017 @ 6: 27pm

Weapons will have now retain their tech requirements if the narrative mission is disabled.

อัปเดต: 18 ก.พ. 2017 @ 9: 00pm

Hopefully fixed the issue with techs for LW2.

อัปเดต: 18 ก.พ. 2017 @ 9: 00pm

อัปเดต: 18 ก.พ. 2017 @ 9: 00pm

อัปเดต: 28 ม.ค. 2017 @ 11: 07am

Reverted previous update

อัปเดต: 28 ม.ค. 2017 @ 10: 23am

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

อัปเดต: 23 ม.ค. 2017 @ 1: 16pm

Weapons should now show to be available in the build items menu after researching the correct tech.

อัปเดต: 19 ม.ค. 2017 @ 6: 01pm

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)