Garry's Mod
Sound Muffling Effect
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Aggiornamento: 8 ott, 6:22

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Aggiornamento: 14 set, 0:18

Sanity check.

Aggiornamento: 13 set, 22:20

Added entity parent and children to anti self occlude filter.

Aggiornamento: 31 ago, 7:40

Fix for infinite looping sound when a soundpatch becomes an orphan.

Aggiornamento: 30 ago, 0:57

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Aggiornamento: 23 ago, 4:45

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Aggiornamento: 22 ago, 21:29

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Aggiornamento: 22 ago, 20:17

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Aggiornamento: 22 ago, 19:44

Minor sanity check.

Aggiornamento: 22 ago, 19:41

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.