Garry's Mod
Sound Muffling Effect
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Обновление: 8 окт. в 6:22
от sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Обновление: 14 септ. в 0:18
от sora1d

Sanity check.

Обновление: 13 септ. в 22:20
от sora1d

Added entity parent and children to anti self occlude filter.

Обновление: 31 авг. в 7:40
от sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Обновление: 30 авг. в 0:57
от sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Обновление: 23 авг. в 4:45
от sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Обновление: 22 авг. в 21:29
от sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Обновление: 22 авг. в 20:17
от sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Обновление: 22 авг. в 19:44
от sora1d

Minor sanity check.

Обновление: 22 авг. в 19:41
от sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.