Garry's Mod

Garry's Mod

Sound Muffling Effect
Näytetään 1–10 / 26
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Päivitys: 8.10. klo 6.22
tekijältä sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Päivitys: 14.9. klo 0.18
tekijältä sora1d

Sanity check.

Päivitys: 13.9. klo 22.20
tekijältä sora1d

Added entity parent and children to anti self occlude filter.

Päivitys: 31.8. klo 7.40
tekijältä sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Päivitys: 30.8. klo 0.57
tekijältä sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Päivitys: 23.8. klo 4.45
tekijältä sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Päivitys: 22.8. klo 21.29
tekijältä sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Päivitys: 22.8. klo 20.17
tekijältä sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Päivitys: 22.8. klo 19.44
tekijältä sora1d

Minor sanity check.

Päivitys: 22.8. klo 19.41
tekijältä sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.