Garry's Mod
Sound Muffling Effect
Показване на 11 — 20 от 26 постъпления
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Обновление: 26 юли в 1:59
от sora1d

- Bumped serverside emit sound hook to the bottom of the hook stack. This should fix RCVR voice replacements not working.
- Better force top/bottom method for SME hooks.

Обновление: 25 юли в 17:17
от sora1d

Support for VJ's randomizable sound table. This should fix problems with VJ projectile sounds among other things.

Обновление: 25 юли в 6:34
от sora1d

Added a safeguard for when an entity cannot be networked fast enough before its removal while no position data exists. Without this safeguard, the sound would be counted as bogus by the client. This should fix the spray audio not working.

Обновление: 25 юли в 6:11
от sora1d

Pushed emit sound hook to the top of the hook stack. This should solve the colon sound path error, which can be noticed in the form of sounds not playing.

Обновление: 24 юли в 8:54
от sora1d

- New CSoundPatch networking, which now supports every functionality. This might fix some issue, since previously I used EmitSound to replicate serverside calls.
- VJ sound support.
- Fixed volume being forced to be more than 0. This should fix simfphys tire skidding sound playing nonstop among other issues.

Обновление: 22 юли в 20:38
от sora1d

Sanity check for networked voicelines.

Обновление: 22 юли в 20:23
от sora1d

Actual version with fixes listed in the previous one. Embarassing.

Обновление: 22 юли в 6:47
от sora1d

- Fixed Nombat music being blasted at full volume.
- Networking for CSoundPatch:FadeOut().

Обновление: 21 юли в 16:38
от sora1d

Possible fix for no footstep sounds in custom footsteps mods.

Обновление: 21 юли в 8:51
от sora1d

Fixed CSoundPatch:Play() overflowing sound channel.