Garry's Mod

Garry's Mod

Sound Muffling Effect
11-20 van 26 items weergegeven
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Update: 26 jul om 1:59
door sora1d

- Bumped serverside emit sound hook to the bottom of the hook stack. This should fix RCVR voice replacements not working.
- Better force top/bottom method for SME hooks.

Update: 25 jul om 17:17
door sora1d

Support for VJ's randomizable sound table. This should fix problems with VJ projectile sounds among other things.

Update: 25 jul om 6:34
door sora1d

Added a safeguard for when an entity cannot be networked fast enough before its removal while no position data exists. Without this safeguard, the sound would be counted as bogus by the client. This should fix the spray audio not working.

Update: 25 jul om 6:11
door sora1d

Pushed emit sound hook to the top of the hook stack. This should solve the colon sound path error, which can be noticed in the form of sounds not playing.

Update: 24 jul om 8:54
door sora1d

- New CSoundPatch networking, which now supports every functionality. This might fix some issue, since previously I used EmitSound to replicate serverside calls.
- VJ sound support.
- Fixed volume being forced to be more than 0. This should fix simfphys tire skidding sound playing nonstop among other issues.

Update: 22 jul om 20:38
door sora1d

Sanity check for networked voicelines.

Update: 22 jul om 20:23
door sora1d

Actual version with fixes listed in the previous one. Embarassing.

Update: 22 jul om 6:47
door sora1d

- Fixed Nombat music being blasted at full volume.
- Networking for CSoundPatch:FadeOut().

Update: 21 jul om 16:38
door sora1d

Possible fix for no footstep sounds in custom footsteps mods.

Update: 21 jul om 8:51
door sora1d

Fixed CSoundPatch:Play() overflowing sound channel.