Garry's Mod

Garry's Mod

Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]
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Update: 4 Aug @ 10:19pm

- removed name debug showing

Update: 4 Aug @ 7:51pm

- d1_citadel_01 blacklisted

Update: 3 Aug @ 10:32pm

- improved dropship replacement logic to avoid errors

Update: 24 Jul @ 11:10pm

- fixed bug where all vj npcs, not just replacements are friendly with combines
- fixed bug in outland_05 where bridge npcs get replaced

Update: 19 Jul @ 6:52pm

- added valid check in think when looping through cached table

Update: 15 Jul @ 9:26pm

- fixed npcs being friendly with each other (e.g antlions and turrets)

Update: 15 Jul @ 7:39pm

- dropship spawned npcs will immediately move now
- fixed:
[Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:936: attempt to call method 'MaintainAlertBehavior' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:936 [Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:928: attempt to index local 'new_ent' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:928 Happened in coast10 light house map where dropship dropping a combine

Update: 15 Jul @ 2:35am

- fixed bugs with NPC No Collide Each Other addon
(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453352175)

Update: 15 Jul @ 1:05am

Update: 14 Jul @ 11:53pm

turned off debug mode godmode