Garry's Mod

Garry's Mod

Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]
Viser 1–10 av 13 bidrag
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Oppdatering: 4. aug. @ 22.19

- removed name debug showing

Oppdatering: 4. aug. @ 19.51

- d1_citadel_01 blacklisted

Oppdatering: 3. aug. @ 22.32

- improved dropship replacement logic to avoid errors

Oppdatering: 24. juli @ 23.10

- fixed bug where all vj npcs, not just replacements are friendly with combines
- fixed bug in outland_05 where bridge npcs get replaced

Oppdatering: 19. juli @ 18.52

- added valid check in think when looping through cached table

Oppdatering: 15. juli @ 21.26

- fixed npcs being friendly with each other (e.g antlions and turrets)

Oppdatering: 15. juli @ 19.39

- dropship spawned npcs will immediately move now
- fixed:
[Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:936: attempt to call method 'MaintainAlertBehavior' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:936 [Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:928: attempt to index local 'new_ent' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:928 Happened in coast10 light house map where dropship dropping a combine

Oppdatering: 15. juli @ 2.35

- fixed bugs with NPC No Collide Each Other addon
(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453352175)

Oppdatering: 15. juli @ 1.05

Oppdatering: 14. juli @ 23.53

turned off debug mode godmode