Garry's Mod
Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]
Se afișează 1-10 din 13 intrări
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Actualizare: 4 aug. @ 22:19

- removed name debug showing

Actualizare: 4 aug. @ 19:51

- d1_citadel_01 blacklisted

Actualizare: 3 aug. @ 22:32

- improved dropship replacement logic to avoid errors

Actualizare: 24 iul. @ 23:10

- fixed bug where all vj npcs, not just replacements are friendly with combines
- fixed bug in outland_05 where bridge npcs get replaced

Actualizare: 19 iul. @ 18:52

- added valid check in think when looping through cached table

Actualizare: 15 iul. @ 21:26

- fixed npcs being friendly with each other (e.g antlions and turrets)

Actualizare: 15 iul. @ 19:39

- dropship spawned npcs will immediately move now
- fixed:
[Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:936: attempt to call method 'MaintainAlertBehavior' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:936 [Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:928: attempt to index local 'new_ent' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:928 Happened in coast10 light house map where dropship dropping a combine

Actualizare: 15 iul. @ 2:35

- fixed bugs with NPC No Collide Each Other addon
(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453352175)

Actualizare: 15 iul. @ 1:05

Actualizare: 14 iul. @ 23:53

turned off debug mode godmode