Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Uppdatering: 11 mar @ 8:03

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Uppdatering: 10 mar @ 5:28

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Uppdatering: 7 mar @ 9:37

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Uppdatering: 5 mar @ 16:21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Uppdatering: 4 mar @ 13:06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Uppdatering: 1 mar @ 10:19

- Fix conflict issues when more than one addon uses the custom UI theme library

Uppdatering: 1 mar @ 5:17

- Update theme library

Uppdatering: 24 feb @ 7:28

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Uppdatering: 24 feb @ 3:56

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Uppdatering: 22 feb @ 22:02

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code