Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Zobrazuje se 81–90 z 156 položek
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Aktualizace: 11. bře. v 8.03

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Aktualizace: 10. bře. v 5.28

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Aktualizace: 7. bře. v 9.37

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Aktualizace: 5. bře. v 16.21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Aktualizace: 4. bře. v 13.06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Aktualizace: 1. bře. v 10.19

- Fix conflict issues when more than one addon uses the custom UI theme library

Aktualizace: 1. bře. v 5.17

- Update theme library

Aktualizace: 24. úno. v 7.28

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Aktualizace: 24. úno. v 3.56

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Aktualizace: 22. úno. v 22.02

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code