Garry's Mod
Glide // Styled's Vehicle Base
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Actualización: 11 MAR a las 8:03 a. m.

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Actualización: 10 MAR a las 5:28 a. m.

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Actualización: 7 MAR a las 9:37 a. m.

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Actualización: 5 MAR a las 4:21 p. m.

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Actualización: 4 MAR a las 1:06 p. m.

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Actualización: 1 MAR a las 10:19 a. m.

- Fix conflict issues when more than one addon uses the custom UI theme library

Actualización: 1 MAR a las 5:17 a. m.

- Update theme library

Actualización: 24 FEB a las 7:28 a. m.

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Actualización: 24 FEB a las 3:56 a. m.

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Actualización: 22 FEB a las 10:02 p. m.

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code