Garry's Mod
Glide // Styled's Vehicle Base
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更新: 3月11日 @ 8時03分

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

更新: 3月10日 @ 5時28分

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

更新: 3月7日 @ 9時37分

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

更新: 3月5日 @ 16時21分

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

更新: 3月4日 @ 13時06分

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

更新: 3月1日 @ 10時19分

- Fix conflict issues when more than one addon uses the custom UI theme library

更新: 3月1日 @ 5時17分

- Update theme library

更新: 2月24日 @ 7時28分

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

更新: 2月24日 @ 3時56分

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

更新: 2月22日 @ 22時02分

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code