Garry's Mod
Glide // Styled's Vehicle Base
Показані результати 81–90 із 157
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Оновлено: 17 берез. о 7:59
автор: StyledStrike

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points

Оновлено: 11 берез. о 8:03
автор: StyledStrike

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Оновлено: 10 берез. о 5:28
автор: StyledStrike

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Оновлено: 7 берез. о 9:37
автор: StyledStrike

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Оновлено: 5 берез. о 16:21
автор: StyledStrike

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Оновлено: 4 берез. о 13:06
автор: StyledStrike

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Оновлено: 1 берез. о 10:19
автор: StyledStrike

- Fix conflict issues when more than one addon uses the custom UI theme library

Оновлено: 1 берез. о 5:17
автор: StyledStrike

- Update theme library

Оновлено: 24 лют. о 7:28
автор: StyledStrike

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Оновлено: 24 лют. о 3:56
автор: StyledStrike

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites