Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Ergebnisse 81–90 von 156
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Update: 11. Mrz. um 8:03

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Update: 10. Mrz. um 5:28

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Update: 7. Mrz. um 9:37

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Update: 5. Mrz. um 16:21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Update: 4. Mrz. um 13:06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Update: 1. Mrz. um 10:19

- Fix conflict issues when more than one addon uses the custom UI theme library

Update: 1. Mrz. um 5:17

- Update theme library

Update: 24. Feb. um 7:28

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Update: 24. Feb. um 3:56

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Update: 22. Feb. um 22:02

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code