Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Visar 101–110 av 156 poster
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Uppdatering: 9 feb @ 17:25

- Require a bit more speed before lifting legs
- Increased pitch drag on motorcycles
- Fixed client/server max. health mismatch on motorcycles
- Motorcycles can stay up after leaving while stopped
- Copy vehicle creator to seats/wheels
- Slightly lower Gauntlet Classic's center of mass
- Made the Blazer use the Sanchez engine stop sound

Uppdatering: 7 feb @ 13:47

- Added helicopter engine fail warning sound
- Added plane stall horn/warning
- Allow SoundSets on ENT.StartedSound / ENT.StoppedSound
- Reduce excessive brake power on aircraft
- Make aircraft wheels apply forces at the axle

Uppdatering: 4 feb @ 20:18

- Fixed the experimental anti-slip-at-slow-speeds feature causing burnouts to not work
- Tweaked handling for the Gauntlet Classic

Uppdatering: 4 feb @ 19:17

- Improve car/plane HUD
- Clamp light cookie texture coordinates, fixes issues with repeating patterns when headlights are close to walls

Uppdatering: 3 feb @ 19:42

- (Experimental) At slow speeds, try to prevent slipping sideways on mildly steep slopes
- Added lightBrightness option to ENT.LightSprites
- Added option to override light cookie texture for headlights

Uppdatering: 1 feb @ 8:51

- Restore action filter for blocking binds, so that only a few binds are blocked (instead of all of them) while inside a Glide vehicle

Uppdatering: 31 jan @ 13:41

- Added a misc. option to reduce tire particles
- Added hook: Glide_CanEnterVehicle
- When the vehicle is empty, set the vehicle's creator as the attacker when firing weapons with Wiremod
- Tweak how motorcycles detect when they are being held by Gravity Gun/Physics Gun, allows motorcycles to stay upright after releasing them

Uppdatering: 27 jan @ 7:17

- Fixed broken Blazer model from the last update
- Try to fix dim siren lights on the Police Cruiser

Uppdatering: 26 jan @ 8:33

- Fixed level-of-detail issues on low graphics settings
- Tweaked Police Cruiser spawn color
- Constantly check car engine health to turn if off when necessary
- Make sure lockable entities are valid

Uppdatering: 23 jan @ 13:21

- Don't block the "+walk" bind
- Applied some player iterator optimizations, added new hooks (Thanks, megascan!)
- The first player to enter a vehicle always goes to the driver seat, passengers enter the nearest seat (Thanks, megascan!)

A list of the new hooks can be found here.[github.com]