Garry's Mod
Glide // Styled's Vehicle Base
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Actualización: 2 ABR a las 12:18 p. m.

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Actualización: 2 ABR a las 11:20 a. m.

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Actualización: 1 ABR a las 5:36 p. m.

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Actualización: 1 ABR a las 3:05 p. m.

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Actualización: 1 ABR a las 9:18 a. m.

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Actualización: 29 MAR a las 12:23 p. m.

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Actualización: 25 MAR a las 7:00 p. m.

- Tweak P-996 LAZER missile fire rate

Actualización: 25 MAR a las 6:21 p. m.

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Actualización: 25 MAR a las 7:37 a. m.

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Actualización: 22 MAR a las 10:20 a. m.

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic