XCOM 2
Tedster's Requiem Tweaks mod
Hiển thị 11-20 trong 28 mục
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Cập nhật: 17 Thg11, 2024 @ 8:56pm
bởi Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Cập nhật: 2 Thg11, 2024 @ 9:10pm
bởi Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Cập nhật: 27 Thg10, 2024 @ 8:02pm
bởi Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Cập nhật: 20 Thg10, 2024 @ 3:24pm
bởi Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Cập nhật: 5 Thg10, 2024 @ 11:25am
bởi Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Cập nhật: 3 Thg10, 2024 @ 4:17pm
bởi Tedster

Cập nhật: 1 Thg10, 2024 @ 7:44pm
bởi Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Cập nhật: 30 Thg09, 2024 @ 10:54pm
bởi Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Cập nhật: 30 Thg09, 2024 @ 7:51pm
bởi Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Cập nhật: 23 Thg09, 2024 @ 10:01am
bởi Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.