XCOM 2
Tedster's Requiem Tweaks mod
Menampilkan11-20 dari 28 kiriman
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Pembaruan: 17 Nov 2024 @ 8:56pm
berdasarkan Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Pembaruan: 2 Nov 2024 @ 9:10pm
berdasarkan Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Pembaruan: 27 Okt 2024 @ 8:02pm
berdasarkan Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Pembaruan: 20 Okt 2024 @ 3:24pm
berdasarkan Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Pembaruan: 5 Okt 2024 @ 11:25am
berdasarkan Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Pembaruan: 3 Okt 2024 @ 4:17pm
berdasarkan Tedster

Pembaruan: 1 Okt 2024 @ 7:44pm
berdasarkan Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Pembaruan: 30 Sep 2024 @ 10:54pm
berdasarkan Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Pembaruan: 30 Sep 2024 @ 7:51pm
berdasarkan Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Pembaruan: 23 Sep 2024 @ 10:01am
berdasarkan Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.