XCOM 2
Tedster's Requiem Tweaks mod
Näytetään 11–20 / 28
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Päivitys: 17.11.2024 klo 20.56
tekijältä Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Päivitys: 2.11.2024 klo 21.10
tekijältä Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Päivitys: 27.10.2024 klo 20.02
tekijältä Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Päivitys: 20.10.2024 klo 15.24
tekijältä Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Päivitys: 5.10.2024 klo 11.25
tekijältä Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Päivitys: 3.10.2024 klo 16.17
tekijältä Tedster

Päivitys: 1.10.2024 klo 19.44
tekijältä Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Päivitys: 30.9.2024 klo 22.54
tekijältä Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Päivitys: 30.9.2024 klo 19.51
tekijältä Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Päivitys: 23.9.2024 klo 10.01
tekijältä Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.