XCOM 2
Tedster's Requiem Tweaks mod
Показані результати 11–20 із 28
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Оновлено: 17 листоп. 2024 о 20:56
автор: Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Оновлено: 2 листоп. 2024 о 21:10
автор: Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Оновлено: 27 жовт. 2024 о 20:02
автор: Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Оновлено: 20 жовт. 2024 о 15:24
автор: Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Оновлено: 5 жовт. 2024 о 11:25
автор: Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Оновлено: 3 жовт. 2024 о 16:17
автор: Tedster

Оновлено: 1 жовт. 2024 о 19:44
автор: Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Оновлено: 30 верес. 2024 о 22:54
автор: Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Оновлено: 30 верес. 2024 о 19:51
автор: Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Оновлено: 23 верес. 2024 о 10:01
автор: Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.