XCOM 2

XCOM 2

Tedster's Requiem Tweaks mod
Zobrazuje se 11–20 z 28 položek
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Aktualizace: 17. lis. 2024 v 20.56
provedl Tedster

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Aktualizace: 2. lis. 2024 v 21.10
provedl Tedster

  • Chosen Stronghold mission changed to 6 people instead of 5.

Aktualizace: 27. říj. 2024 v 20.02
provedl Tedster

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Aktualizace: 20. říj. 2024 v 15.24
provedl Tedster

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Aktualizace: 5. říj. 2024 v 11.25
provedl Tedster

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Aktualizace: 3. říj. 2024 v 16.17
provedl Tedster

Aktualizace: 1. říj. 2024 v 19.44
provedl Tedster

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Aktualizace: 30. zář. 2024 v 22.54
provedl Tedster

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Aktualizace: 30. zář. 2024 v 19.51
provedl Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Aktualizace: 23. zář. 2024 v 10.01
provedl Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.