XCOM 2
Tedster's Requiem Tweaks mod
Affichage des entrées 11-20 sur 28
< 1  2  3 >
Mis à jour le : 17 nov. 2024 à 20h56

  • Experimental Armor sitrep (the advent one) now gives +2 turns to mission timer.

Mis à jour le : 2 nov. 2024 à 21h10

  • Chosen Stronghold mission changed to 6 people instead of 5.

Mis à jour le : 27 oct. 2024 à 20h02

  • Legate now has a more aggressive scamper root so they shouldn't hide on scamper.

Mis à jour le : 20 oct. 2024 à 15h24

Since Requiem expects you to take wounds, I've decreased the wound timers for lighter wounds (anything above 50% HP)

Mis à jour le : 5 oct. 2024 à 11h25

  • Standardized scientist/engineering requirements with Reshi's latest update.
  • Changed R&D project time from 1800 pts to 1600 pts.

Mis à jour le : 3 oct. 2024 à 16h17

Mis à jour le : 1 oct. 2024 à 19h44

  • Added Requiem to waterworld phase 2 RNFs for Ted Jam.

Mis à jour le : 30 sept. 2024 à 22h54

  • Seeker armor loses Shadow, gains Phantom, Covert, and Fade instead.
  • Disabled the research project for the new alien since the workshop project was added.

Mis à jour le : 30 sept. 2024 à 19h51

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Mis à jour le : 23 sept. 2024 à 10h01

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.