XCOM 2
[WOTC] Universal Threat Assessment
Mostrando 1-8 de 8 aportaciones
Actualización: 26 NOV 2024 a las 14:14

Added new functionality to also replace any effects granting Overwatch reserve action points to other units without X2Effect_ThreatAssessment. This is configured manually because they are next to impossible to fix automatically.

Added overwatch abilities from Lucubrations Sniper Class to config.

Actualización: 28 OCT 2024 a las 21:32

Config updates.

Actualización: 27 SEP 2024 a las 19:10

Added support for Tesla Trooper Class and Chemthrower Addon Redux.

Actualización: 12 FEB 2024 a las 5:13

Internal code overhauled to automatically support weapons with iTypicalActionCost of 2 that are able to use Overwatch with 1 AP due to the ability's action point cost ignoring that iTypicalActionCost because it does not have bAddWeaponTypicalCost set to true. This usually happens when a 2 AP weapon has 'Overwatch' instead of 'SniperRifleOverwatch'.

This new functionality uses a new config array OverwatchAbilities that should contain all typical overwatch abilities.

Also moved chemthrower overwatch shots last in priority.

Actualización: 6 FEB 2024 a las 13:38

Added config options for forcing weapons getting treated as if they had iTypicalActionCost of 1. Nothing forced by default.

Also added chemthrower overwatch support. (This is potentially dangerous.)

Actualización: 6 FEB 2024 a las 2:01

Minor code tweak to support abilities without an ammo cost.

Actualización: 5 FEB 2024 a las 22:44

Actualización: 5 FEB 2024 a las 22:31