XCOM 2
[WOTC] Universal Threat Assessment
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Aggiornamento: 26 nov 2024, 14:14

Added new functionality to also replace any effects granting Overwatch reserve action points to other units without X2Effect_ThreatAssessment. This is configured manually because they are next to impossible to fix automatically.

Added overwatch abilities from Lucubrations Sniper Class to config.

Aggiornamento: 28 ott 2024, 21:32

Config updates.

Aggiornamento: 27 set 2024, 19:10

Added support for Tesla Trooper Class and Chemthrower Addon Redux.

Aggiornamento: 12 feb 2024, 5:13

Internal code overhauled to automatically support weapons with iTypicalActionCost of 2 that are able to use Overwatch with 1 AP due to the ability's action point cost ignoring that iTypicalActionCost because it does not have bAddWeaponTypicalCost set to true. This usually happens when a 2 AP weapon has 'Overwatch' instead of 'SniperRifleOverwatch'.

This new functionality uses a new config array OverwatchAbilities that should contain all typical overwatch abilities.

Also moved chemthrower overwatch shots last in priority.

Aggiornamento: 6 feb 2024, 13:38

Added config options for forcing weapons getting treated as if they had iTypicalActionCost of 1. Nothing forced by default.

Also added chemthrower overwatch support. (This is potentially dangerous.)

Aggiornamento: 6 feb 2024, 2:01

Minor code tweak to support abilities without an ammo cost.

Aggiornamento: 5 feb 2024, 22:44

Aggiornamento: 5 feb 2024, 22:31