XCOM 2
[WOTC] Universal Threat Assessment
Showing 1-8 of 8 entries
Update: 26 Nov, 2024 @ 2:14pm

Added new functionality to also replace any effects granting Overwatch reserve action points to other units without X2Effect_ThreatAssessment. This is configured manually because they are next to impossible to fix automatically.

Added overwatch abilities from Lucubrations Sniper Class to config.

Update: 28 Oct, 2024 @ 9:32pm

Config updates.

Update: 27 Sep, 2024 @ 7:10pm

Added support for Tesla Trooper Class and Chemthrower Addon Redux.

Update: 12 Feb, 2024 @ 5:13am

Internal code overhauled to automatically support weapons with iTypicalActionCost of 2 that are able to use Overwatch with 1 AP due to the ability's action point cost ignoring that iTypicalActionCost because it does not have bAddWeaponTypicalCost set to true. This usually happens when a 2 AP weapon has 'Overwatch' instead of 'SniperRifleOverwatch'.

This new functionality uses a new config array OverwatchAbilities that should contain all typical overwatch abilities.

Also moved chemthrower overwatch shots last in priority.

Update: 6 Feb, 2024 @ 1:38pm

Added config options for forcing weapons getting treated as if they had iTypicalActionCost of 1. Nothing forced by default.

Also added chemthrower overwatch support. (This is potentially dangerous.)

Update: 6 Feb, 2024 @ 2:01am

Minor code tweak to support abilities without an ammo cost.

Update: 5 Feb, 2024 @ 10:44pm

Update: 5 Feb, 2024 @ 10:31pm