Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare TD
Showing 11-20 of 39 entries
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Update: 14 Jun @ 8:59am

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.

Update: 25 Apr @ 1:25am

Updated AI taunting text.

Update: 25 Apr @ 1:23am

Updated AI taunting text.

Update: 24 Apr @ 7:36am

Fixed campaign building tree.

Update: 22 Apr @ 11:58pm

*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.

Update: 10 Apr @ 5:50pm

Commando no longer auto fires at defense structures when hit.

Update: 8 Apr @ 4:38pm

*Disabled legacy graphics.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.

Update: 27 Mar @ 12:41am

*All lasers are now team colored.
*Obelisk top is now team colored.

Update: 7 Mar @ 12:07am

*Raised MAX_BUILDINGS for sidebar that caused crash when enabling TechIsUnlocked.
*Removed unnecessary infantry, units, & structures when TechIsUnlocked.

Update: 1 Feb @ 7:06am

Added RA2 Style Scaling Power Bar (huge thank you to lovalmidas).