Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Falcon's Extreme Warfare TD
   
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GameType: TiberianDawnMod
File Size
Posted
Updated
6.112 MB
29 Jan, 2024 @ 7:50pm
28 Oct @ 10:34pm
37 Change Notes ( view )

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Falcon's Extreme Warfare TD

Description
Welcome to Falcon's Extreme Warfare TD, this is a more in depth MOD that changes units stats as well as the changes from my MODERATE Warfare that greatly reduces if not eliminates unnecessary micro managing &/or excessive clicking. Thanks to the following for their help in making this MOD possible: Chthon CFE, lovalmidas, & Sleipnir/pchote.


MODERATE CHANGES LISTED BELOW:
*Removed intro videos.
*Modern Wall Building.
*Refinery's hold 10,000 credits.
*Silos hold 15,000 credits.
*DamageTime in a low power is removed for PlayerPtr->IsHuman.
*"Insufficient Funds" is removed from both Text and VOC's.
*"Silos Needed" is removed from both Text and VOC's.
*Shake_The_Screen is removed.
*The following crates are removed: DARKNESS.
*SPC_AIRSTRIKE now comes with Radar.
*Transport Helicopter is now available for both sides.
*Commando now auto shoots against infantry.
*Commando, Mammoth Tank, & Harvester's now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players.
*Chem Warrior now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players when in Tiberium fields.
*Mammoth's now always use WEAPON_120MM on infantry like in RA.
*Added RA2 Style Scaling Power Bar.
*Removed Catch_Fire to WARHEAD_FIRE damage resulting in petrified/invincible trees.
*Fixed wording of Attack Helicopters name to Apache & Light Scout to Humvee.
*GDI now builds base defense structures.
*AI now builds Repair Facility.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons enabled.
*Added low power message for Obelisk & Advanced Guard Tower.
*Heal & Repair icons for self healing & repairing units.
*Power PIPs show for owner's & allies power plants when selected.


EXTREME CHANGES LISTED BELOW:
*Aircraft visibility increased.
*MCV visibility increased.
*Campaign Nuclear Bomb recharges.
*Nuclear Bomb strength increased.
*Ion Cannon strength increased.
*No crate damage for EXPLOSION & NAPALM.
*No damage to infantry when walking on Tiberium.
*Destroyed or sold buildings have no survivors.
*All buildings, infantry, & units unlocked for purchase in campaign.
*All special weapons accessible for both GDI & NOD in campaign.
*AI repairs buildings like RA if Health_Ratio() < 0x0100.
*Building the Advanced Communications Center or the Temple of NOD reveals all terrain.
*AI now builds Adv. Comm. Ctr & Temple of NOD.
*MLRS requirements changed to Temple of Nod (N).
*Chem Warrior requirements changed to Temple of Nod (N).
*TerrainDamageMultiplier of 10 added to TERRAIN.CPP.
*Mod Commands:
#1 - Unlock All Tech Level's.
#2 - God Mode.
#3 - Deploys Commando.
#4 - Deploys Mammoth Tank.


TD PROJECTS I NEED HELP WITH:
*Paradrop - Drops 5 mammoth tanks from a C-130 aircraft (G&N).
*Keep captured house tech when MCV un-deploys/redeploys.
*Transfer GPS Satellite from RA->TD.
*Fix MCV's to keep faction even after redeploying.
*Transfer Nuclear K9 from RA->TD.
*Disable the "HELP" option in the main menu.
*Build off allied construction yards.
*Add custom mouse cursors for MOD SPC's.
*Add hotkeys to all modded TD units.
*Binding Fixes: Add "Barbed Wire".
4 Comments
does this have medics for Nod
Iva H. Ardon 25 May @ 9:49am 
I can't switch between modern and classic graphics whenever this is running
NightFalcon101  [author] 13 May @ 2:32pm 
@Festusmcracken Unfortunatlly not since both MOD's are a source code change.
Festusmcracken 2 Apr @ 2:56am 
Is this compatible with Veterancy and More?