Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare TD
Visar 11–20 av 39 poster
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Uppdatering: 14 jun @ 8:59

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.

Uppdatering: 25 apr @ 1:25

Updated AI taunting text.

Uppdatering: 25 apr @ 1:23

Updated AI taunting text.

Uppdatering: 24 apr @ 7:36

Fixed campaign building tree.

Uppdatering: 22 apr @ 23:58

*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.

Uppdatering: 10 apr @ 17:50

Commando no longer auto fires at defense structures when hit.

Uppdatering: 8 apr @ 16:38

*Disabled legacy graphics.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.

Uppdatering: 27 mar @ 0:41

*All lasers are now team colored.
*Obelisk top is now team colored.

Uppdatering: 7 mar @ 0:07

*Raised MAX_BUILDINGS for sidebar that caused crash when enabling TechIsUnlocked.
*Removed unnecessary infantry, units, & structures when TechIsUnlocked.

Uppdatering: 1 feb @ 7:06

Added RA2 Style Scaling Power Bar (huge thank you to lovalmidas).