Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare TD
Mostrando 11-20 de 39 aportaciones
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Actualización: 14 JUN a las 8:59 a. m.

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.

Actualización: 25 ABR a las 1:25 a. m.

Updated AI taunting text.

Actualización: 25 ABR a las 1:23 a. m.

Updated AI taunting text.

Actualización: 24 ABR a las 7:36 a. m.

Fixed campaign building tree.

Actualización: 22 ABR a las 11:58 p. m.

*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.

Actualización: 10 ABR a las 5:50 p. m.

Commando no longer auto fires at defense structures when hit.

Actualización: 8 ABR a las 4:38 p. m.

*Disabled legacy graphics.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.

Actualización: 27 MAR a las 12:41 a. m.

*All lasers are now team colored.
*Obelisk top is now team colored.

Actualización: 7 MAR a las 12:07 a. m.

*Raised MAX_BUILDINGS for sidebar that caused crash when enabling TechIsUnlocked.
*Removed unnecessary infantry, units, & structures when TechIsUnlocked.

Actualización: 1 FEB a las 7:06 a. m.

Added RA2 Style Scaling Power Bar (huge thank you to lovalmidas).