Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare TD
Wyświetlanie 11-20 z 39 pozycji
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Aktualizacja: 14 czerwca o godz. 8:59

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.

Aktualizacja: 25 kwietnia o godz. 1:25

Updated AI taunting text.

Aktualizacja: 25 kwietnia o godz. 1:23

Updated AI taunting text.

Aktualizacja: 24 kwietnia o godz. 7:36

Fixed campaign building tree.

Aktualizacja: 22 kwietnia o godz. 23:58

*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.

Aktualizacja: 10 kwietnia o godz. 17:50

Commando no longer auto fires at defense structures when hit.

Aktualizacja: 8 kwietnia o godz. 16:38

*Disabled legacy graphics.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.

Aktualizacja: 27 marca o godz. 0:41

*All lasers are now team colored.
*Obelisk top is now team colored.

Aktualizacja: 7 marca o godz. 0:07

*Raised MAX_BUILDINGS for sidebar that caused crash when enabling TechIsUnlocked.
*Removed unnecessary infantry, units, & structures when TechIsUnlocked.

Aktualizacja: 1 lutego o godz. 7:06

Added RA2 Style Scaling Power Bar (huge thank you to lovalmidas).