Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
Показване на 21 — 30 от 37 постъпления
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Обновление: 25 окт. 2023 в 8:15

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

Обновление: 19 окт. 2023 в 2:33

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

Обновление: 16 окт. 2023 в 1:35

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

Обновление: 12 окт. 2023 в 2:42

Fix some issues ...

Обновление: 11 окт. 2023 в 6:17

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

Обновление: 25 септ. 2023 в 14:52

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

Обновление: 21 септ. 2023 в 15:08

remove PZNS_WeaponAttack.lua override

Обновление: 17 септ. 2023 в 14:13

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

Обновление: 11 септ. 2023 в 19:18

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

Обновление: 7 септ. 2023 в 13:47

workaround for thousands ammo bug