Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
กำลังแสดง 21-30 จาก 37 รายการ
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อัปเดต: 25 ต.ค. 2023 @ 8: 15am
โดย oZumbiAnalitico

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

อัปเดต: 19 ต.ค. 2023 @ 2: 33am

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

อัปเดต: 16 ต.ค. 2023 @ 1: 35am

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

อัปเดต: 12 ต.ค. 2023 @ 2: 42am

Fix some issues ...

อัปเดต: 11 ต.ค. 2023 @ 6: 17am

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

อัปเดต: 25 ก.ย. 2023 @ 2: 52pm

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

อัปเดต: 21 ก.ย. 2023 @ 3: 08pm

remove PZNS_WeaponAttack.lua override

อัปเดต: 17 ก.ย. 2023 @ 2: 13pm

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

อัปเดต: 11 ก.ย. 2023 @ 7: 18pm

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

อัปเดต: 7 ก.ย. 2023 @ 1: 47pm

workaround for thousands ammo bug