Jupiter Hell
New Enemy Medusaling
Mostrando 1-10 de 17 aportaciones
< 1  2 >
Actualización: 5 MAY a las 8:01

Safer implementation of the previous change

Actualización: 4 MAY a las 14:22

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Actualización: 13 ABR a las 4:21

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Actualización: 15 OCT 2024 a las 14:34

Made idle sound quieter.

Actualización: 31 AGO 2024 a las 13:57

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Actualización: 11 MAR 2024 a las 11:11

Updated for 1.8

Actualización: 20 ENE 2024 a las 0:12

Made medusaling idle sound slightly quieter.

Actualización: 30 SEP 2023 a las 10:31

Fixed blindness increasing vision range on low light levels.

Actualización: 7 SEP 2023 a las 2:41

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Actualización: 1 SEP 2023 a las 17:58

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack