Jupiter Hell
New Enemy Medusaling
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更新:5月5日 @ 8時01分
更新者:Same_difference

Safer implementation of the previous change

更新:5月4日 @ 14時22分
更新者:Same_difference

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

更新:4月13日 @ 4時21分
更新者:Same_difference

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

更新:2024年10月15日 @ 14時34分
更新者:Same_difference

Made idle sound quieter.

更新:2024年8月31日 @ 13時57分
更新者:Same_difference

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

更新:2024年3月11日 @ 11時11分
更新者:Same_difference

Updated for 1.8

更新:2024年1月20日 @ 0時12分
更新者:Same_difference

Made medusaling idle sound slightly quieter.

更新:2023年9月30日 @ 10時31分

Fixed blindness increasing vision range on low light levels.

更新:2023年9月7日 @ 2時41分

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

更新:2023年9月1日 @ 17時58分

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack