Jupiter Hell

Jupiter Hell

New Enemy Medusaling
17 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 5 May @ 8:01
Güncelleyen: Same_difference

Safer implementation of the previous change

Güncelleme: 4 May @ 14:22
Güncelleyen: Same_difference

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Güncelleme: 13 Nis @ 4:21
Güncelleyen: Same_difference

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Güncelleme: 15 Eki 2024 @ 14:34
Güncelleyen: Same_difference

Made idle sound quieter.

Güncelleme: 31 Ağu 2024 @ 13:57
Güncelleyen: Same_difference

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Güncelleme: 11 Mar 2024 @ 11:11
Güncelleyen: Same_difference

Updated for 1.8

Güncelleme: 20 Oca 2024 @ 0:12
Güncelleyen: Same_difference

Made medusaling idle sound slightly quieter.

Güncelleme: 30 Eyl 2023 @ 10:31

Fixed blindness increasing vision range on low light levels.

Güncelleme: 7 Eyl 2023 @ 2:41

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Güncelleme: 1 Eyl 2023 @ 17:58

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack