Jupiter Hell

Jupiter Hell

New Enemy Medusaling
Ergebnisse 1–10 von 17
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Update: 5. Mai um 8:01

Safer implementation of the previous change

Update: 4. Mai um 14:22

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Update: 13. Apr. um 4:21

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Update: 15. Okt. 2024 um 14:34

Made idle sound quieter.

Update: 31. Aug. 2024 um 13:57

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Update: 11. Mrz. 2024 um 11:11

Updated for 1.8

Update: 20. Jan. 2024 um 0:12

Made medusaling idle sound slightly quieter.

Update: 30. Sep. 2023 um 10:31

Fixed blindness increasing vision range on low light levels.

Update: 7. Sep. 2023 um 2:41

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Update: 1. Sep. 2023 um 17:58

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack