Jupiter Hell

Jupiter Hell

New Enemy Medusaling
Affichage des entrées 1-10 sur 17
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Mis à jour le : 5 mai à 8h01

Safer implementation of the previous change

Mis à jour le : 4 mai à 14h22

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Mis à jour le : 13 avr. à 4h21

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Mis à jour le : 15 oct. 2024 à 14h34

Made idle sound quieter.

Mis à jour le : 31 aout 2024 à 13h57

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Mis à jour le : 11 mars 2024 à 11h11

Updated for 1.8

Mis à jour le : 20 janv. 2024 à 0h12

Made medusaling idle sound slightly quieter.

Mis à jour le : 30 sept. 2023 à 10h31

Fixed blindness increasing vision range on low light levels.

Mis à jour le : 7 sept. 2023 à 2h41

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Mis à jour le : 1 sept. 2023 à 17h58

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack