全軍破敵:戰鎚3

全軍破敵:戰鎚3

AI Construction Priorities Reworked
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更新:2024 年 7 月 6 日 @ 上午 5:05

Still trying to stop Empire factions from making multiple barracks. I can't find the bug so I am doing workarounds. If this doesn't help I'm just gonna remove a lot of the barracks rules from Empire factions and let them use more basic rules.

更新:2024 年 7 月 4 日 @ 上午 5:13

removed growth deconstruction lua, it needs more work.

更新:2024 年 7 月 4 日 @ 上午 12:17

Yet another attempt to stop duplicate barracks construction. It was seen in Reikland, but I did the same fix for everyone, just in case.

更新:2024 年 5 月 19 日 @ 上午 2:24

testing

更新:2024 年 5 月 19 日 @ 上午 12:22

Still tracking down what I did wrong in the recent update =P

更新:2024 年 5 月 18 日 @ 下午 2:11

Introduced a crash in the last update, reverting until stable.

更新:2024 年 5 月 18 日 @ 下午 2:11

Introduced a crash in the last update, reverting until stable.

更新:2024 年 5 月 18 日 @ 下午 2:11

Introduced a crash in the last update, reverting until stable.

更新:2024 年 5 月 18 日 @ 下午 1:23

Tweaking Growth priority, increased # of growth buildings to 3 per province (was 2).

更新:2024 年 5 月 18 日 @ 上午 3:45

Nurgle bla bla.