全軍破敵:戰鎚3

全軍破敵:戰鎚3

AI Construction Priorities Reworked
目前顯示第 41-50 項,共 120 項
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更新:2024 年 2 月 29 日 @ 下午 9:42

Main mod updated - Added priorities related to Geomantic Web buildings for lizardmen. Also, farms/regular growth should no longer be made in a region that has the pastures resource to save some slots for other priorities. Added similar logic for trade goods/industry buildings.

Experimental Features submod - Added the "Replace Starting Bretonnian Barracks With Stables," code and MCT code to enable or disable the feature. Please let me know if this is working as I don't want to break the main mod again.

更新:2024 年 2 月 27 日 @ 下午 7:12

Oh snap, my Bretonnia barracks to stables code is causing crashes. Flee!

更新:2024 年 2 月 26 日 @ 上午 12:29

MCT support for Bretonnian barracks to stables conversion is enabled now.

更新:2024 年 2 月 25 日 @ 下午 8:58

Added script to replace starting Bretonnian barracks with stables. I plan to make this MCT toggle-able in the near future. This mod is thus now incompatible with my other mod, Replace Starting Bretonnian Barracks With Stables.

更新:2024 年 2 月 25 日 @ 下午 8:51

更新:2024 年 2 月 23 日 @ 下午 3:23

I added some priority for Beastmen to make sure they build a barracks. I never play them and don't run into them a ton, so let me know if they are building correctly now.

更新:2023 年 11 月 3 日 @ 下午 4:32

Attempt to fix Skaven being able to use food to upgrade minor settlements to T4 with this mod enabled. Let me know if this is fixed. I just gave it a ridiculous cost.

更新:2023 年 9 月 14 日 @ 上午 6:48

Boosted the priority of the landmark ports a bit. Tyrion was sitting with a T1 Lothern port for too long! =)

更新:2023 年 9 月 8 日 @ 上午 6:49

更新:2023 年 8 月 20 日 @ 下午 3:44

Added the Fortress of Dawn harbour, and tweaked some landmark values for various High Elven landmarks.