Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The CBFM people are trying to fix that, check out their mod page and Discord channel
@Lord Vyse That's beyond my ability. You may want to check some of Incata's work he has like 5-6 AI mods.
Do you think it can make the lizardmen and tomb kings
ai not be dead after ca forget to fix them?
But i have a question. Would it be possible to make a Submod that let the AI build military buildings based on the Legendary Lord they play?
For example, Averlorn building the sisters of averlorn building or Yvresse building the mistwalker building more focused etc.
Guess this would be alot of work but it would be nice if they play more with units based on the lord.
Just an idea.
As Malakai I can declare war on the Skaven, sack and then occupy a T1 minor settlement from them and sell it next round for 14k gold and peace (or a bit less for a non-aggression agreement).
If you see someone I have missed or if you think I should tweak a rule let me know. I am unretired from modding, finally.
If I'm wrong about The Old World and buildings, this mod may not work as well as expected.
Take care @Lycia Pintella
A hug!!
My mom passed away yesterday, and I would like to come back to modding soon to have some task to distract myself with, but I am not sure when I will be able to focus again. Thanks to everyone for always being so patient with me even over simple requests.
I won't burden you guys with my emotional situation, but I do want to say she was the most amazing person in my life, and she always put the needs of her family above her own, even though she lived in pain and had things a dozen times worse than anyone else because of her health issues. She was thinking and talking about her family with her last words.
There will never be a person as amazing as her in this world, at least not to me.
Thanks for listening. I want people to know she was amazing, even if you will never know the details.
That being said, a construction rule in one mod might be strategically superior to one in another mod, but the priority of the rule set in the mod determines which mod's AI rule will actually take effect.
So it's not amazing to have 5 mods effecting construction, but the game won't crash.
Thanks.
Guess based on history and patch notes: 95% chance it works fine.
Side note: My PC should be back up on Thursday but I'm going to game for a week before I look into bug reports.
No worries, though. Just throwing that out to you.
@MartialDoctor I don't really have a priority on control buildings. I generally assume people are playing on difficulties where they aren't needed, but some people play with AI PO bonuses turned off or on lower difficulties so I'll try to cook up something once I have a new mobo in.
What priority does the AI have in making control / devotion buildings? One of my Kislev neighbor's main cities fell into revolt and was conquered even though this city was not in the frontlines and should have been fine devotion wise.
My guess is that I'm using another mod which makes stabilizing control more difficult and your AI here doesn't use control stabilizing buildings as frequently as the normal AI?