Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Attack Dynamics
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Update: 22 Mar @ 3:09am

- Added +15 Melee defense to mitigate lethality more

Update: 20 Mar @ 9:57am

- Enhanced missile velocities: +20% overall, +50% for arrows and slings, +200% for guns
- AR retreat at 20% instead of 10%, less wipe outs.

Update: 9 Mar @ 3:32pm

Major revision:

- Damage X4 for melee and ranged for lethal 1 hit potential
- Integrated Armour Coverage as it balances the high damage output and mitigates lethality
- AR balancing changes
- Melee attack and defense +35 for more flanking damage potential
- Shields missile block chance enhanced (40-100%)
- Melee defense 20% of shields missile block chance
- Shields defense degree 60->160
- Arrow collision reduced
- Ranged units are obstructed only if 100% can't shoot
- Removed shields and armour saving chance
- Excluded 'misc' (dragon breaths) from calibration distance calculation
- Missiles total lethality potential within and outside of range
- Short range weapons are short range (0.7x), bows range slightly nerfed (0.9x)
- Some splash corrections
- Reverted non-guns base reload time to vanilla
- Tomb Barque

Update: 13 Dec, 2024 @ 7:08am

Fixed wrong calculation of reduced splash and weapon lengths which was wrongly applied to certain monsters.

Update: 4 Dec, 2024 @ 1:23pm

Further reduced splash attack power

Update: 3 Nov, 2024 @ 2:41pm

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Update: 24 Oct, 2024 @ 3:21am

War Wagons (Mixed) (Vanilla) with vanilla values and altered shotgun range.

Update: 4 Oct, 2024 @ 1:22pm

Dead's Bretonnia Hermit Knight Heroes

Update: 17 Sep, 2024 @ 2:33am

Empire Armsmen "Waffenknechte"

Update: 10 Sep, 2024 @ 6:08am

Knights Panther