Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Attack Dynamics
Ergebnisse 11–20 von 42
< 1  2  3  4  5 >
Update: 12. Jun. um 17:46

Adjusted AR for less wipeouts

Update: 25. Apr. um 11:55

- more length to great weapons as spears (1.5m)

Update: 22. Mrz. um 3:09

- Added +15 Melee defense to mitigate lethality more

Update: 20. Mrz. um 9:57

- Enhanced missile velocities: +20% overall, +50% for arrows and slings, +200% for guns
- AR retreat at 20% instead of 10%, less wipe outs.

Update: 9. Mrz. um 15:32

Major revision:

- Damage X4 for melee and ranged for lethal 1 hit potential
- Integrated Armour Coverage as it balances the high damage output and mitigates lethality
- AR balancing changes
- Melee attack and defense +35 for more flanking damage potential
- Shields missile block chance enhanced (40-100%)
- Melee defense 20% of shields missile block chance
- Shields defense degree 60->160
- Arrow collision reduced
- Ranged units are obstructed only if 100% can't shoot
- Removed shields and armour saving chance
- Excluded 'misc' (dragon breaths) from calibration distance calculation
- Missiles total lethality potential within and outside of range
- Short range weapons are short range (0.7x), bows range slightly nerfed (0.9x)
- Some splash corrections
- Reverted non-guns base reload time to vanilla
- Tomb Barque

Update: 13. Dez. 2024 um 7:08

Fixed wrong calculation of reduced splash and weapon lengths which was wrongly applied to certain monsters.

Update: 4. Dez. 2024 um 13:23

Further reduced splash attack power

Update: 3. Nov. 2024 um 14:41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Update: 24. Okt. 2024 um 3:21

War Wagons (Mixed) (Vanilla) with vanilla values and altered shotgun range.

Update: 4. Okt. 2024 um 13:22

Dead's Bretonnia Hermit Knight Heroes