Total War: WARHAMMER II

Total War: WARHAMMER II

29 ratings
Deadly Attack Dynamics
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
Updated
1.567 MB
18 Mar, 2023 @ 3:21pm
5 Aug @ 2:30pm
40 Change Notes ( view )

Subscribe to download
Deadly Attack Dynamics

In 2 collections by mr.napop
Immersion, realism and logic
393 items
Battle Dynamics
14 items
Description
Makes attack/defense dynamics more realistic and unique to each unit type, making battles more fun with less grind via enhanced lethality potential and greater risks, enabling decisive and impactful K.O engagments.

more damage, more armour and shield protection, less accuracy

Missiles
- Enhanced overall damage by 5x and AP values by missile type with less accuracy.
- Added damage for Arrows in base damage, so they're effective against unarmed/lightly armed targets yet will almost never penetrate armour.
- Guns are very effective against armour, will penetrate almost[thefatefulforce.com] everything, yet will reload slower.
- Higher missile velocities entailing higher impact and stopping power.
- Excluded towers from damage multiplier but with enhanced 180 arc with varying ranges as 120m for every tier level and capped at 400m.

Melee
- Enhanced overall damage by 4x and AP values by unit type with minimal attack intervals.
- Half of additional damage is given in bonus vs infantry/large to replace the global melee attack bonus, making units perform more uniquely.
- Splash reduced for infantry and enhanced for monsters.
- Recalculated weapons lengths, so lances>spears, spears>swords.

Balancing
- Reduced accuracy
- Low trajectory
- Front line only shooting
- More potent shield defense from missile and melee, prolongs fights given shielded line engagements
- Multiple attacks ignore melee defense, so surrounded units like characters and monsters can be taken down quicker
- AR tweaks - outnumbering has greater effect, less potential wipe outs
- Enhanced armour values with 0 minimum cap integrated via Armour Coverage, which helps mitigate lethality as units with minimal armour can potentially block 100% of base damage, but also chances a 'critical hit' of 100% base damage that bypasses armour.
- Damage multiplier excludes lords and heroes

Gameplay effects
- Lower tier units are more meaningful as they now meet the lethal potential threshold and so quantity is favored over quality.
- Missile range is more important as a single volley is far more potent.
- Lords and Heroes are more vulnerable
- more 'Chess' style dynamic rather than a 'rock/paper/scissors' dynamic in that every unit has the potential to take out another, given the circumstances.

any bug/comment/idea/criticism is appreciated and welcome.

Supports various mods listed here

Recommended to play with my collection which addresses other battle aspects of the game.
Popular Discussions View All (2)
3
27 Jun @ 6:18am
LESS ARMOR FOR PEASANTS
Zmetek
0
16 Mar, 2024 @ 11:08am
Built in Compatibility
mr.napop
42 Comments
张献忠 24 Jul @ 7:26pm 
Thank you for your efforts in authenticity! Authenticity adjustments that take balance into account are now very rare, especially for recently updated mods. ありがとうございました!
W31rdomaniac 24 Jul @ 11:09am 
Hello again, your testfile didn´t work either. I will do more testing this weekend and let you know if I find a solution. Thanks for your effort!
mr.napop  [author] 23 Jul @ 10:36am 
Took me several attempts of subscribing/unsubscribing for some reason but it worked eventually, though for me it just didn't download rather than prompting the error.

Make sure the file is deleted from the data folder and doesn't appear in KMM (it's 1.6mb btw not 900kb), then try subscribing/unsubscribing again. Just to be on the safe side i uploaded another test_version for you, it's in my profile check if that works.
W31rdomaniac 23 Jul @ 6:44am 
Just tried a couple of mods from other authors and had no problems.
It´s really strange.
mr.napop  [author] 23 Jul @ 4:36am 
No idea, and other mods that aren't mine?
W31rdomaniac 23 Jul @ 3:12am 
Addon: I´ve tried subbing deadly engagement rules, just for testing purposes it shows the same error.
The files download up until the last 100kb and then stop.
e.g. deadly attack dynamics downloads 800kb, then stops. Full file is listed at over 900kb.
Hope this helps.
W31rdomaniac 23 Jul @ 3:09am 
That´s exactly the issue!
Deleting, resubbing, clearing downloadcache didn´t work unfortunately.
I´ve also cleared steam temp, and the workshop folder.
Didn´t work either
mr.napop  [author] 23 Jul @ 2:52am 
So other mods download fine for you and only this one prompts the download error? including other mods of mine? maybe:
1. Delete the older version inside 'Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data' and then try downloading
2. Clear your download cache

If anyone else has this issue please let me know
W31rdomaniac 23 Jul @ 2:13am 
Oh and yes I am using KMM, but as I said the download just fails. Thank you for your help
W31rdomaniac 23 Jul @ 2:13am 
Hello again,
thing is, I cannot download it anymore. It has worked before, but now it always says "download damaged" (I translated from german). Unfortunately it still does, while other mods work.
If it works for other users, the problem may be on my side even though I do not understand how.
Thx for your time and effort!