Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Attack Dynamics
Zobrazuje se 11–20 z 42 položek
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Aktualizace: 12. čvn. v 17.46
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Adjusted AR for less wipeouts

Aktualizace: 25. dub. v 11.55
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- more length to great weapons as spears (1.5m)

Aktualizace: 22. bře. v 3.09
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- Added +15 Melee defense to mitigate lethality more

Aktualizace: 20. bře. v 9.57
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- Enhanced missile velocities: +20% overall, +50% for arrows and slings, +200% for guns
- AR retreat at 20% instead of 10%, less wipe outs.

Aktualizace: 9. bře. v 15.32
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Major revision:

- Damage X4 for melee and ranged for lethal 1 hit potential
- Integrated Armour Coverage as it balances the high damage output and mitigates lethality
- AR balancing changes
- Melee attack and defense +35 for more flanking damage potential
- Shields missile block chance enhanced (40-100%)
- Melee defense 20% of shields missile block chance
- Shields defense degree 60->160
- Arrow collision reduced
- Ranged units are obstructed only if 100% can't shoot
- Removed shields and armour saving chance
- Excluded 'misc' (dragon breaths) from calibration distance calculation
- Missiles total lethality potential within and outside of range
- Short range weapons are short range (0.7x), bows range slightly nerfed (0.9x)
- Some splash corrections
- Reverted non-guns base reload time to vanilla
- Tomb Barque

Aktualizace: 13. pro. 2024 v 7.08
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Fixed wrong calculation of reduced splash and weapon lengths which was wrongly applied to certain monsters.

Aktualizace: 4. pro. 2024 v 13.23
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Further reduced splash attack power

Aktualizace: 3. lis. 2024 v 14.41
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Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Aktualizace: 24. říj. 2024 v 3.21
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War Wagons (Mixed) (Vanilla) with vanilla values and altered shotgun range.

Aktualizace: 4. říj. 2024 v 13.22
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Dead's Bretonnia Hermit Knight Heroes