Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Attack Dynamics
Viser 11–20 av 42 bidrag
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Oppdatering: 12. juni @ 17.46

Adjusted AR for less wipeouts

Oppdatering: 25. apr. @ 11.55

- more length to great weapons as spears (1.5m)

Oppdatering: 22. mars @ 3.09

- Added +15 Melee defense to mitigate lethality more

Oppdatering: 20. mars @ 9.57

- Enhanced missile velocities: +20% overall, +50% for arrows and slings, +200% for guns
- AR retreat at 20% instead of 10%, less wipe outs.

Oppdatering: 9. mars @ 15.32

Major revision:

- Damage X4 for melee and ranged for lethal 1 hit potential
- Integrated Armour Coverage as it balances the high damage output and mitigates lethality
- AR balancing changes
- Melee attack and defense +35 for more flanking damage potential
- Shields missile block chance enhanced (40-100%)
- Melee defense 20% of shields missile block chance
- Shields defense degree 60->160
- Arrow collision reduced
- Ranged units are obstructed only if 100% can't shoot
- Removed shields and armour saving chance
- Excluded 'misc' (dragon breaths) from calibration distance calculation
- Missiles total lethality potential within and outside of range
- Short range weapons are short range (0.7x), bows range slightly nerfed (0.9x)
- Some splash corrections
- Reverted non-guns base reload time to vanilla
- Tomb Barque

Oppdatering: 13. des. 2024 @ 7.08

Fixed wrong calculation of reduced splash and weapon lengths which was wrongly applied to certain monsters.

Oppdatering: 4. des. 2024 @ 13.23

Further reduced splash attack power

Oppdatering: 3. nov. 2024 @ 14.41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Oppdatering: 24. okt. 2024 @ 3.21

War Wagons (Mixed) (Vanilla) with vanilla values and altered shotgun range.

Oppdatering: 4. okt. 2024 @ 13.22

Dead's Bretonnia Hermit Knight Heroes