Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Attack Dynamics
42 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 12 Haz @ 17:46
Güncelleyen: mr.napop

Adjusted AR for less wipeouts

Güncelleme: 25 Nis @ 11:55
Güncelleyen: mr.napop

- more length to great weapons as spears (1.5m)

Güncelleme: 22 Mar @ 3:09
Güncelleyen: mr.napop

- Added +15 Melee defense to mitigate lethality more

Güncelleme: 20 Mar @ 9:57
Güncelleyen: mr.napop

- Enhanced missile velocities: +20% overall, +50% for arrows and slings, +200% for guns
- AR retreat at 20% instead of 10%, less wipe outs.

Güncelleme: 9 Mar @ 15:32
Güncelleyen: mr.napop

Major revision:

- Damage X4 for melee and ranged for lethal 1 hit potential
- Integrated Armour Coverage as it balances the high damage output and mitigates lethality
- AR balancing changes
- Melee attack and defense +35 for more flanking damage potential
- Shields missile block chance enhanced (40-100%)
- Melee defense 20% of shields missile block chance
- Shields defense degree 60->160
- Arrow collision reduced
- Ranged units are obstructed only if 100% can't shoot
- Removed shields and armour saving chance
- Excluded 'misc' (dragon breaths) from calibration distance calculation
- Missiles total lethality potential within and outside of range
- Short range weapons are short range (0.7x), bows range slightly nerfed (0.9x)
- Some splash corrections
- Reverted non-guns base reload time to vanilla
- Tomb Barque

Güncelleme: 13 Ara 2024 @ 7:08
Güncelleyen: mr.napop

Fixed wrong calculation of reduced splash and weapon lengths which was wrongly applied to certain monsters.

Güncelleme: 4 Ara 2024 @ 13:23
Güncelleyen: mr.napop

Further reduced splash attack power

Güncelleme: 3 Kas 2024 @ 14:41
Güncelleyen: mr.napop

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Güncelleme: 24 Eki 2024 @ 3:21
Güncelleyen: mr.napop

War Wagons (Mixed) (Vanilla) with vanilla values and altered shotgun range.

Güncelleme: 4 Eki 2024 @ 13:22
Güncelleyen: mr.napop

Dead's Bretonnia Hermit Knight Heroes