XCOM 2
A Requiem For Man: The Requiem Legion
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Opdatering: 17. feb. 2024 kl. 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

Opdatering: 27. dec. 2023 kl. 0:01

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

Opdatering: 23. dec. 2023 kl. 18:22

Endgame Balance and Spawning tweaks

Opdatering: 19. dec. 2023 kl. 22:59

Opdatering: 19. dec. 2023 kl. 22:56

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

Opdatering: 18. dec. 2023 kl. 20:32

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

Opdatering: 16. dec. 2023 kl. 19:04

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

Opdatering: 16. dec. 2023 kl. 12:40

LWOTC - Should better support Full Override and Fuller Override

Opdatering: 10. dec. 2023 kl. 18:09

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.

Opdatering: 4. dec. 2023 kl. 19:55

Some balance and QOL tweaks